Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.

Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
j4ck.fr0st
2010-11-14 13:30:57 +00:00
parent 6fe343df61
commit 01ac354e97
14 changed files with 177 additions and 222 deletions

View File

@ -27,11 +27,7 @@ static const u8 nunchuk_button_bitmasks[] =
Nunchuk::BUTTON_Z,
};
#ifdef USE_UDP_WIIMOTE
Nunchuk::Nunchuk(UDPWrapper *wrp) : Attachment("Nunchuk") , m_udpWrap(wrp)
#else
Nunchuk::Nunchuk() : Attachment("Nunchuk")
#endif
{
// buttons
groups.push_back(m_buttons = new Buttons("Buttons"));
@ -89,7 +85,6 @@ void Nunchuk::GetState(u8* const data, const bool focus)
// flip the button bits :/
ncdata->bt ^= 0x03;
#ifdef USE_UDP_WIIMOTE
if (m_udpWrap->inst)
{
if (m_udpWrap->updNun)
@ -111,21 +106,19 @@ void Nunchuk::GetState(u8* const data, const bool focus)
}
if (m_udpWrap->updNunAccel)
{
float x,y,z;
m_udpWrap->inst->getNunchuckAccel(x,y,z);
accel.x=x;
accel.y=y;
accel.z=z;
float x, y, z;
m_udpWrap->inst->getNunchuckAccel(x, y, z);
accel.x = x;
accel.y = y;
accel.z = z;
}
}
#endif
wm_accel* dt = (wm_accel*)&ncdata->ax;
accel_cal* calib = (accel_cal*)&reg[0x20];
dt->x=u8(trim(accel.x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x));
dt->y=u8(trim(accel.y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y));
dt->z=u8(trim(accel.z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z));
dt->x = u8(trim(accel.x * (calib->one_g.x - calib->zero_g.x) + calib->zero_g.x));
dt->y = u8(trim(accel.y * (calib->one_g.y - calib->zero_g.y) + calib->zero_g.y));
dt->z = u8(trim(accel.z * (calib->one_g.z - calib->zero_g.z) + calib->zero_g.z));
}
}

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@ -11,12 +11,7 @@ namespace WiimoteEmu
class Nunchuk : public Attachment
{
public:
#ifdef USE_UDP_WIIMOTE
Nunchuk(UDPWrapper * wrp);
#else
Nunchuk();
#endif
virtual void GetState( u8* const data, const bool focus );
@ -37,9 +32,7 @@ private:
unsigned int m_shake_step[3];
#ifdef USE_UDP_WIIMOTE
UDPWrapper* const m_udpWrap;
#endif
};
}

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@ -1,56 +1,53 @@
//UDP Wiimote Translation Layer
#if (defined(USE_UDP_WIIMOTE) && !defined(UDPTLAYER_H))
#ifndef UDPTLAYER_H
#define UDPTLAYER_H
#include "UDPWiimote.h"
#include "WiimoteEmu.h"
using WiimoteEmu::Wiimote;
namespace UDPTLayer
{
void GetButtons(UDPWrapper * m , wm_core * butt)
{
if (!(m->inst)) return;
if (!(m->updButt)) return;
u32 mask=m->inst->getButtons();
*butt|=(mask&UDPWM_BA)?Wiimote::BUTTON_A:0;
*butt|=(mask&UDPWM_BB)?Wiimote::BUTTON_B:0;
*butt|=(mask&UDPWM_B1)?Wiimote::BUTTON_ONE:0;
*butt|=(mask&UDPWM_B2)?Wiimote::BUTTON_TWO:0;
*butt|=(mask&UDPWM_BP)?Wiimote::BUTTON_PLUS:0;
*butt|=(mask&UDPWM_BM)?Wiimote::BUTTON_MINUS:0;
*butt|=(mask&UDPWM_BH)?Wiimote::BUTTON_HOME:0;
*butt|=(mask&UDPWM_BU)?Wiimote::PAD_UP:0;
*butt|=(mask&UDPWM_BD)?Wiimote::PAD_DOWN:0;
*butt|=(mask&UDPWM_BL)?Wiimote::PAD_LEFT:0;
*butt|=(mask&UDPWM_BR)?Wiimote::PAD_RIGHT:0;
u32 mask = m->inst->getButtons();
*butt |= (mask & UDPWM_BA) ? WiimoteEmu::Wiimote::BUTTON_A : 0;
*butt |= (mask & UDPWM_BB) ? WiimoteEmu::Wiimote::BUTTON_B : 0;
*butt |= (mask & UDPWM_B1) ? WiimoteEmu::Wiimote::BUTTON_ONE : 0;
*butt |= (mask & UDPWM_B2) ? WiimoteEmu::Wiimote::BUTTON_TWO : 0;
*butt |= (mask & UDPWM_BP) ? WiimoteEmu::Wiimote::BUTTON_PLUS : 0;
*butt |= (mask & UDPWM_BM) ? WiimoteEmu::Wiimote::BUTTON_MINUS : 0;
*butt |= (mask & UDPWM_BH) ? WiimoteEmu::Wiimote::BUTTON_HOME : 0;
*butt |= (mask & UDPWM_BU) ? WiimoteEmu::Wiimote::PAD_UP : 0;
*butt |= (mask & UDPWM_BD) ? WiimoteEmu::Wiimote::PAD_DOWN : 0;
*butt |= (mask & UDPWM_BL) ? WiimoteEmu::Wiimote::PAD_LEFT : 0;
*butt |= (mask & UDPWM_BR) ? WiimoteEmu::Wiimote::PAD_RIGHT : 0;
}
void GetAcceleration(UDPWrapper * m , WiimoteEmu::AccelData * const data)
{
if (!(m->inst)) return;
if (!(m->updAccel)) return;
float x,y,z;
m->inst->getAccel(x,y,z);
data->x=x;
data->y=y;
data->z=z;
float x, y, z;
m->inst->getAccel(x, y, z);
data->x = x;
data->y = y;
data->z = z;
}
void GetIR( UDPWrapper * m, float * x, float * y, float * z)
{
if (!(m->inst)) return;
if (!(m->updIR)) return;
if ((*x>=-0.999)&&(*x<=0.999)&&(*y>=-0.999)&&(*y<=0.999)) return; //the recieved values are used ONLY when the normal pointer is offscreen
float _x,_y;
m->inst->getIR(_x,_y);
*x=_x*2-1;
*y=-(_y*2-1);
*z=0;
if ((*x >= -0.999) && (*x <= 0.999) && (*y >= -0.999) && (*y <= 0.999)) return; //the recieved values are used ONLY when the normal pointer is offscreen
float _x, _y;
m->inst->getIR(_x, _y);
*x = _x * 2 - 1;
*y = -(_y * 2 - 1);
*z = 0;
}
}
#endif

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@ -251,10 +251,8 @@ Wiimote::Wiimote( const unsigned int index )
// tilt
groups.push_back(m_tilt = new Tilt("Tilt"));
#ifdef USE_UDP_WIIMOTE
// udp
groups.push_back(m_udp = new UDPWrapper(m_index, "UDP Wiimote"));
#endif
// shake
groups.push_back(m_shake = new Buttons("Shake"));
@ -265,11 +263,7 @@ Wiimote::Wiimote( const unsigned int index )
// extension
groups.push_back(m_extension = new Extension("Extension"));
m_extension->attachments.push_back(new WiimoteEmu::None());
#ifdef USE_UDP_WIIMOTE
m_extension->attachments.push_back(new WiimoteEmu::Nunchuk(m_udp));
#else
m_extension->attachments.push_back(new WiimoteEmu::Nunchuk());
#endif
m_extension->attachments.push_back(new WiimoteEmu::Classic());
m_extension->attachments.push_back(new WiimoteEmu::Guitar());
m_extension->attachments.push_back(new WiimoteEmu::Drums());
@ -345,9 +339,7 @@ bool Wiimote::Step()
{
m_buttons->GetState(&m_status.buttons, button_bitmasks);
m_dpad->GetState(&m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
#ifdef USE_UDP_WIIMOTE
UDPTLayer::GetButtons(m_udp, &m_status.buttons);
#endif
}
// check if there is a read data request
@ -407,9 +399,7 @@ void Wiimote::GetAccelData(u8* const data, u8* const buttons)
{
EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
EmulateShake(&m_accel, m_shake, m_shake_step);
#ifdef USE_UDP_WIIMOTE
UDPTLayer::GetAcceleration(m_udp, &m_accel);
#endif
}
wm_accel* dt = (wm_accel*)data;
accel_cal* calib = (accel_cal*)&m_eeprom[0x16];
@ -476,9 +466,7 @@ void Wiimote::GetIRData(u8* const data, bool use_accel)
LowPassFilter(ir_cos,ncos,1.0f/60);
m_ir->GetState(&xx, &yy, &zz, true);
#ifdef USE_UDP_WIIMOTE
UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
#endif
Vertex v[4];

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@ -146,9 +146,7 @@ private:
double ir_sin,ir_cos; //for the low pass filter
#ifdef USE_UDP_WIIMOTE
UDPWrapper* m_udp;
#endif
bool m_rumble_on;
bool m_speaker_mute;