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Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
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145
Externals/soundtouch/FIRFilter.h
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145
Externals/soundtouch/FIRFilter.h
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////////////////////////////////////////////////////////////////////////////////
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///
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/// General FIR digital filter routines with MMX optimization.
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///
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/// Note : MMX optimized functions reside in a separate, platform-specific file,
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/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2011-02-13 21:13:57 +0200 (Sun, 13 Feb 2011) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIRFilter.h 104 2011-02-13 19:13:57Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef FIRFilter_H
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#define FIRFilter_H
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#include <stddef.h>
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#include "STTypes.h"
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namespace soundtouch
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{
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class FIRFilter
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{
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protected:
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// Number of FIR filter taps
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uint length;
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// Number of FIR filter taps divided by 8
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uint lengthDiv8;
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// Result divider factor in 2^k format
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uint resultDivFactor;
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// Result divider value.
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SAMPLETYPE resultDivider;
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// Memory for filter coefficients
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SAMPLETYPE *filterCoeffs;
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virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples) const;
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virtual uint evaluateFilterMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples) const;
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public:
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FIRFilter();
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virtual ~FIRFilter();
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/// Operator 'new' is overloaded so that it automatically creates a suitable instance
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/// depending on if we've a MMX-capable CPU available or not.
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static void * operator new(size_t s);
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static FIRFilter *newInstance();
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/// Applies the filter to the given sequence of samples.
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/// Note : The amount of outputted samples is by value of 'filter_length'
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/// smaller than the amount of input samples.
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///
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/// \return Number of samples copied to 'dest'.
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uint evaluate(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples,
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uint numChannels) const;
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uint getLength() const;
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virtual void setCoefficients(const SAMPLETYPE *coeffs,
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uint newLength,
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uint uResultDivFactor);
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};
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// Optional subclasses that implement CPU-specific optimizations:
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#ifdef SOUNDTOUCH_ALLOW_MMX
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/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
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class FIRFilterMMX : public FIRFilter
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{
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protected:
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short *filterCoeffsUnalign;
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short *filterCoeffsAlign;
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virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
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public:
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FIRFilterMMX();
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~FIRFilterMMX();
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virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
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};
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#endif // SOUNDTOUCH_ALLOW_MMX
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#ifdef SOUNDTOUCH_ALLOW_SSE
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/// Class that implements SSE optimized functions exclusive for floating point samples type.
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class FIRFilterSSE : public FIRFilter
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{
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protected:
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float *filterCoeffsUnalign;
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float *filterCoeffsAlign;
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virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
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public:
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FIRFilterSSE();
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~FIRFilterSSE();
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virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
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};
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#endif // SOUNDTOUCH_ALLOW_SSE
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}
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#endif // FIRFilter_H
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