VideoBackend: Get rid of a boolean global

Also gets rid of global headers
This commit is contained in:
Lioncash
2016-01-02 15:01:12 -05:00
parent 066af14272
commit 01f99a04a2
26 changed files with 32 additions and 122 deletions

View File

@ -2,19 +2,16 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Flag.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
@ -22,8 +19,6 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
bool s_BackendInitialized = false;
static Common::Flag s_FifoShuttingDown;
static volatile struct
@ -59,7 +54,7 @@ void VideoBackendHardware::Video_SetRendering(bool bEnabled)
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
{
if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
if (m_initialized && g_ActiveConfig.bUseXFB)
{
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.fbWidth = fbWidth;
@ -71,7 +66,7 @@ void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStri
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_EndField()
{
if (s_BackendInitialized && g_ActiveConfig.bUseXFB && g_renderer)
if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
{
SyncGPU(SYNC_GPU_SWAP);

View File

@ -1,10 +0,0 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/Flag.h"
extern bool s_BackendInitialized;

View File

@ -17,7 +17,6 @@
#include <memory>
#include <string>
#include "Common/Atomic.h"
#include "Common/Event.h"
#include "Common/Profiler.h"
#include "Common/StringUtil.h"
@ -36,11 +35,8 @@
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"

View File

@ -10,13 +10,11 @@
#include "VideoCommon/Debugger.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"

View File

@ -66,7 +66,7 @@ public:
virtual unsigned int PeekMessages() = 0;
virtual bool Initialize(void *window_handle) = 0;
virtual bool Initialize(void* window_handle) = 0;
virtual void Shutdown() = 0;
virtual void RunLoop(bool enable) = 0;
@ -115,6 +115,9 @@ public:
virtual void CheckInvalidState() = 0;
virtual void UpdateWantDeterminism(bool want) {}
protected:
bool m_initialized = false;
};
extern std::vector<VideoBackend*> g_available_video_backends;

View File

@ -104,7 +104,6 @@
<ClInclude Include="IndexGenerator.h" />
<ClInclude Include="LightingShaderGen.h" />
<ClInclude Include="LookUpTables.h" />
<ClInclude Include="MainBase.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="OnScreenDisplay.h" />
<ClInclude Include="OpcodeDecoding.h" />

View File

@ -173,9 +173,6 @@
<ClInclude Include="FramebufferManagerBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="MainBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="PerfQueryBase.h">
<Filter>Base</Filter>
</ClInclude>