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synced 2025-07-23 14:19:46 -06:00
Simplify the params for the safe texture cache
after some test the more relevant parameters were the color samples and the tlut max size. so delete the rest of the parameters and define 3 modes: Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches. Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source. for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me. please test a lot and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -63,12 +63,8 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
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//Safe texture cache params
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,37);
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iniFile.Get("Settings", "SafeTextureCacheIndexedSamples", &iSafeTextureCache_IndexedSamples,0);
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iniFile.Get("Settings", "SafeTextureCacheTlutSamples", &iSafeTextureCache_TlutSamples,0);
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iniFile.Get("Settings", "SafeTextureCacheColorMaxSize", &iSafeTextureCache_ColorMaxSize,0);
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iniFile.Get("Settings", "SafeTextureCacheIndexedMaxSize", &iSafeTextureCache_IndexedMaxSize,0);
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iniFile.Get("Settings", "SafeTextureCacheTlutMaxSize", &iSafeTextureCache_TlutMaxSize,0);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,37);
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iniFile.Get("Settings", "SafeTextureCacheTlutMaxSize", &iSafeTextureCache_TlutMaxSize,1024);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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@ -137,16 +133,8 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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//Safe texture cache params
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if (iniFile.Exists("Video", "SafeTextureCacheColorSamples"))
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iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,37);
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if (iniFile.Exists("Video", "SafeTextureCacheIndexedSamples"))
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iniFile.Get("Video", "SafeTextureCacheIndexedSamples", &iSafeTextureCache_IndexedSamples,0);
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if (iniFile.Exists("Video", "SafeTextureCacheTlutSamples"))
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iniFile.Get("Video", "SafeTextureCacheTlutSamples", &iSafeTextureCache_TlutSamples,0);
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if (iniFile.Exists("Video", "SafeTextureCacheColorMaxSize"))
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iniFile.Get("Video", "SafeTextureCacheColorMaxSize", &iSafeTextureCache_ColorMaxSize,0);
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if (iniFile.Exists("Video", "SafeTextureCacheIndexedMaxSize"))
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iniFile.Get("Video", "SafeTextureCacheIndexedMaxSize", &iSafeTextureCache_IndexedMaxSize,0);
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if (iniFile.Exists("Video", "SafeTextureCacheTlutMaxSize"))
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iniFile.Get("Video", "SafeTextureCacheTlutMaxSize", &iSafeTextureCache_TlutMaxSize,0);
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iniFile.Get("Video", "SafeTextureCacheTlutMaxSize", &iSafeTextureCache_TlutMaxSize,1024);
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if (iniFile.Exists("Video", "MSAA"))
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iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
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@ -181,10 +169,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
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//safe texture cache params
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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iniFile.Set("Settings", "SafeTextureCacheIndexedSamples", iSafeTextureCache_IndexedSamples);
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iniFile.Set("Settings", "SafeTextureCacheTlutSamples", iSafeTextureCache_TlutSamples);
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iniFile.Set("Settings", "SafeTextureCacheColorMaxSize", iSafeTextureCache_ColorMaxSize);
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iniFile.Set("Settings", "SafeTextureCacheIndexedMaxSize", iSafeTextureCache_IndexedMaxSize);
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iniFile.Set("Settings", "SafeTextureCacheTlutMaxSize", iSafeTextureCache_TlutMaxSize);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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@ -120,10 +120,6 @@ struct VideoConfig
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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int iSafeTextureCache_ColorSamples;
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int iSafeTextureCache_IndexedSamples;
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int iSafeTextureCache_TlutSamples;
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int iSafeTextureCache_ColorMaxSize;
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int iSafeTextureCache_IndexedMaxSize;
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int iSafeTextureCache_TlutMaxSize;
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bool bFIFOBPhack;
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int iPhackvalue;
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