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PixelShaderGen: Change indirect texture matrix uniforms to use integers.
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@ -17,7 +17,7 @@ struct PixelShaderConstants
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float4 texdims[8];
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float4 zbias[2];
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float4 indtexscale[2];
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float4 indtexmtx[6];
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int4 indtexmtx[6];
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float4 fog[3];
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// For pixel lighting
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