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[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
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@ -213,7 +213,7 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
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p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha);
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}
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}
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WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j);
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WRITE(p, "%s%d = mat * clamp(lacc, 0.0, 1.0);\n", dest, j);
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WRITE(p, "}\n");
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}
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