[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.

This commit is contained in:
Ryan Houdek
2013-05-06 06:43:04 -05:00
parent 5ac58a34ea
commit 0247b2a97a
5 changed files with 42 additions and 32 deletions

View File

@ -86,6 +86,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
GL_REPORT_FBO_ERROR();
}
#ifndef USE_GLES3
else
{
// EFB targets will be renderbuffers in MSAA mode (required by OpenGL).
@ -151,7 +152,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
}
#endif
// Create XFB framebuffer; targets will be created elsewhere.
glGenFramebuffers(1, &m_xfbFramebuffer);