mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
This commit is contained in:
@ -86,6 +86,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
|
||||
GL_REPORT_FBO_ERROR();
|
||||
}
|
||||
#ifndef USE_GLES3
|
||||
else
|
||||
{
|
||||
// EFB targets will be renderbuffers in MSAA mode (required by OpenGL).
|
||||
@ -151,7 +152,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
|
||||
}
|
||||
|
||||
#endif
|
||||
// Create XFB framebuffer; targets will be created elsewhere.
|
||||
|
||||
glGenFramebuffers(1, &m_xfbFramebuffer);
|
||||
|
Reference in New Issue
Block a user