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[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
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@ -1276,6 +1276,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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}
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// Frame dumps are handled a little differently in Windows
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// Frame dumping disabled entirely on GLES3
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#ifndef USE_GLES3
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#if defined _WIN32 || defined HAVE_LIBAV
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if (g_ActiveConfig.bDumpFrames)
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{
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@ -1372,7 +1374,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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bLastFrameDumped = false;
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}
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#endif
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#endif
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// Finish up the current frame, print some stats
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SetWindowSize(fbWidth, fbHeight);
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