[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.

This commit is contained in:
Ryan Houdek
2013-05-06 06:43:04 -05:00
parent 5ac58a34ea
commit 0247b2a97a
5 changed files with 42 additions and 32 deletions

View File

@ -1276,6 +1276,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
}
// Frame dumps are handled a little differently in Windows
// Frame dumping disabled entirely on GLES3
#ifndef USE_GLES3
#if defined _WIN32 || defined HAVE_LIBAV
if (g_ActiveConfig.bDumpFrames)
{
@ -1372,7 +1374,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
bLastFrameDumped = false;
}
#endif
#endif
// Finish up the current frame, print some stats
SetWindowSize(fbWidth, fbHeight);