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D3D: Set optional features after creating the device
Fixes feature level 10.0 devices crashing during runtime.
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@ -40,6 +40,9 @@ void Destroy();
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// Returns a list of supported AA modes for the current device.
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std::vector<u32> GetAAModes(u32 adapter_index);
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// Checks for support of the given texture format.
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bool SupportsTextureFormat(DXGI_FORMAT format);
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} // namespace D3D
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} // namespace DX11
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