D3D: Set optional features after creating the device

Fixes feature level 10.0 devices crashing during runtime.
This commit is contained in:
Stenzek
2019-04-28 15:26:46 +10:00
parent 51154d6907
commit 025767c929
3 changed files with 32 additions and 34 deletions

View File

@ -87,6 +87,25 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);
// Override optional features if we are actually booting.
if (D3D::device)
{
g_Config.backend_info.bSupportsST3CTextures =
D3D::SupportsTextureFormat(DXGI_FORMAT_BC1_UNORM) &&
D3D::SupportsTextureFormat(DXGI_FORMAT_BC2_UNORM) &&
D3D::SupportsTextureFormat(DXGI_FORMAT_BC3_UNORM);
g_Config.backend_info.bSupportsBPTCTextures = D3D::SupportsTextureFormat(DXGI_FORMAT_BC7_UNORM);
// Features only supported with a FL11.0+ device.
const bool shader_model_5_supported = D3D::feature_level >= D3D_FEATURE_LEVEL_11_0;
g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = shader_model_5_supported;
g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
g_Config.backend_info.bSupportsGPUTextureDecoding = shader_model_5_supported;
}
}
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)