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GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
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@ -6,7 +6,7 @@
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#include "Common/GL/GLInterface/EGL.h"
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class GLContextEGLAndroid : public GLContextEGL
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class GLContextEGLAndroid final : public GLContextEGL
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{
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protected:
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EGLDisplay OpenEGLDisplay() override;
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