GLContext: Use destructor instead of Shutdown() to cleanup

Also uses the Initialize() method to make the context current.
This commit is contained in:
Stenzek
2018-10-03 23:03:33 +10:00
parent 4b8d1c2b42
commit 025e909773
16 changed files with 122 additions and 115 deletions

View File

@ -803,11 +803,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
ClearEFBCache();
}
Renderer::~Renderer()
{
m_main_gl_context->ClearCurrent();
m_main_gl_context->Shutdown();
}
Renderer::~Renderer() = default;
bool Renderer::IsHeadless() const
{