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GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
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@ -166,7 +166,6 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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if (!main_gl_context)
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return false;
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main_gl_context->MakeCurrent();
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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