diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 07106075f6..63a0b708af 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -429,7 +429,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) } D3D::context->Unmap(read_tex, 0); - // TODO: in RE0 this value is often off by one in Video_DX9 (where this code is derived from), which causes lighting to disappear return ret; } else if (type == PEEK_COLOR)