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Merge pull request #13826 from Dentomologist/gameconfigwidget_unify_tooltips
GameConfigWidget: Unify tooltips
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@ -112,14 +112,16 @@ void GameConfigWidget::CreateWidgets()
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m_deterministic_dual_core =
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new ConfigStringChoice(choice, Config::MAIN_GPU_DETERMINISM_MODE, layer);
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m_enable_mmu->setToolTip(tr(
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m_enable_mmu->SetDescription(tr(
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"Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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m_enable_fprf->setToolTip(tr("Enables Floating Point Result Flag calculation, needed for a few "
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m_enable_fprf->SetDescription(
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tr("Enables Floating Point Result Flag calculation, needed for a few "
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"games. (ON = Compatible, OFF = Fast)"));
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m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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m_sync_gpu->SetDescription(
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tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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"in Dual core mode. (ON = Compatible, OFF = Fast)"));
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m_emulate_disc_speed->setToolTip(
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m_emulate_disc_speed->SetDescription(
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tr("Enable emulated disc speed. Disabling this can cause crashes "
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"and other problems in some games. "
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"(ON = Compatible, OFF = Unlocked)"));
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@ -143,11 +145,11 @@ void GameConfigWidget::CreateWidgets()
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m_use_monoscopic_shadows =
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new ConfigBool(tr("Monoscopic Shadows"), Config::GFX_STEREO_EFB_MONO_DEPTH, layer);
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m_depth_slider->setToolTip(
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m_depth_slider->SetDescription(
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tr("This value is multiplied with the depth set in the graphics configuration."));
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m_convergence_spin->setToolTip(
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m_convergence_spin->SetDescription(
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tr("This value is added to the convergence value set in the graphics configuration."));
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m_use_monoscopic_shadows->setToolTip(
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m_use_monoscopic_shadows->SetDescription(
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tr("Use a single depth buffer for both eyes. Needed for a few games."));
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stereoscopy_layout->addWidget(new ConfigSliderLabel(tr("Depth Percentage:"), m_depth_slider), 0,
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