Merge pull request #11850 from Filoppi/post_process_fixes

Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
This commit is contained in:
Admiral H. Curtiss
2023-06-23 18:08:23 +02:00
committed by GitHub
34 changed files with 1016 additions and 142 deletions

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@ -128,6 +128,22 @@ const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION{
{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, true};
const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD{
{System::GFX, "Enhancements", "ArbitraryMipmapDetectionThreshold"}, 14.0f};
const Info<bool> GFX_ENHANCE_HDR_OUTPUT{{System::GFX, "Enhancements", "HDROutput"}, false};
// Color.Correction
const Info<bool> GFX_CC_CORRECT_COLOR_SPACE{{System::GFX, "ColorCorrection", "CorrectColorSpace"},
false};
const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE{
{System::GFX, "ColorCorrection", "GameColorSpace"}, ColorCorrectionRegion::SMPTE_NTSCM};
const Info<bool> GFX_CC_CORRECT_GAMMA{{System::GFX, "ColorCorrection", "CorrectGamma"}, false};
const Info<float> GFX_CC_GAME_GAMMA{{System::GFX, "ColorCorrection", "GameGamma"}, 2.35f};
const Info<bool> GFX_CC_SDR_DISPLAY_GAMMA_SRGB{
{System::GFX, "ColorCorrection", "SDRDisplayGammaSRGB"}, true};
const Info<float> GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA{
{System::GFX, "ColorCorrection", "SDRDisplayCustomGamma"}, 2.2f};
const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS{{System::GFX, "ColorCorrection", "HDRPaperWhiteNits"},
200.f};
// Graphics.Stereoscopy

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@ -11,6 +11,7 @@ enum class AspectMode : int;
enum class ShaderCompilationMode : int;
enum class StereoMode : int;
enum class TextureFilteringMode : int;
enum class ColorCorrectionRegion : int;
enum class TriState : int;
namespace Config
@ -105,6 +106,26 @@ extern const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR;
extern const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER;
extern const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION;
extern const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD;
extern const Info<bool> GFX_ENHANCE_HDR_OUTPUT;
// Color.Correction
static constexpr float GFX_CC_GAME_GAMMA_MIN = 2.2f;
static constexpr float GFX_CC_GAME_GAMMA_MAX = 2.8f;
static constexpr float GFX_CC_DISPLAY_GAMMA_MIN = 2.2f;
static constexpr float GFX_CC_DISPLAY_GAMMA_MAX = 2.4f;
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MIN = 80.f;
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 400.f;
extern const Info<bool> GFX_CC_CORRECT_COLOR_SPACE;
extern const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE;
extern const Info<bool> GFX_CC_CORRECT_GAMMA;
extern const Info<float> GFX_CC_GAME_GAMMA;
extern const Info<bool> GFX_CC_SDR_DISPLAY_GAMMA_SRGB;
extern const Info<float> GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA;
extern const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS;
// Graphics.Stereoscopy

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@ -380,6 +380,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode));
builder.AddData("cfg-gfx-hdr", static_cast<int>(g_Config.bHDR));
builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
builder.AddData("cfg-gfx-shader-compilation-mode", GetShaderCompilationMode(g_Config));
builder.AddData("cfg-gfx-wait-for-shaders", g_Config.bWaitForShadersBeforeStarting);