Merge pull request #11850 from Filoppi/post_process_fixes

Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
This commit is contained in:
Admiral H. Curtiss
2023-06-23 18:08:23 +02:00
committed by GitHub
34 changed files with 1016 additions and 142 deletions

View File

@ -15,6 +15,7 @@
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
@ -202,12 +203,14 @@ std::vector<u32> GetAAModes(u32 adapter_index)
if (temp_feature_level == D3D_FEATURE_LEVEL_10_0)
return {};
const DXGI_FORMAT target_format =
D3DCommon::GetDXGIFormatForAbstractFormat(FramebufferManager::GetEFBColorFormat(), false);
std::vector<u32> aa_modes;
for (u32 samples = 1; samples <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
{
UINT quality_levels = 0;
if (SUCCEEDED(temp_device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples,
&quality_levels)) &&
if (SUCCEEDED(
temp_device->CheckMultisampleQualityLevels(target_format, samples, &quality_levels)) &&
quality_levels > 0)
{
aa_modes.push_back(samples);

View File

@ -175,6 +175,9 @@ void Gfx::OnConfigChanged(u32 bits)
// Quad-buffer changes require swap chain recreation.
if (bits & CONFIG_CHANGE_BIT_STEREO_MODE && m_swap_chain)
m_swap_chain->SetStereo(SwapChain::WantsStereo());
if (bits & CONFIG_CHANGE_BIT_HDR && m_swap_chain)
m_swap_chain->SetHDR(SwapChain::WantsHDR());
}
void Gfx::CheckForSwapChainChanges()

View File

@ -114,6 +114,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
g_Config.backend_info.bSupportsDynamicVertexLoader = false;
g_Config.backend_info.bSupportsHDROutput = true;
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);

View File

@ -21,7 +21,7 @@ std::unique_ptr<SwapChain> SwapChain::Create(const WindowSystemInfo& wsi)
{
std::unique_ptr<SwapChain> swap_chain =
std::make_unique<SwapChain>(wsi, D3D::dxgi_factory.Get(), D3D::device.Get());
if (!swap_chain->CreateSwapChain(WantsStereo()))
if (!swap_chain->CreateSwapChain(WantsStereo(), WantsHDR()))
return nullptr;
return swap_chain;

View File

@ -421,6 +421,12 @@ void Gfx::OnConfigChanged(u32 bits)
m_swap_chain->SetStereo(SwapChain::WantsStereo());
}
if (m_swap_chain && bits & CONFIG_CHANGE_BIT_HDR)
{
ExecuteCommandList(true);
m_swap_chain->SetHDR(SwapChain::WantsHDR());
}
// Wipe sampler cache if force texture filtering or anisotropy changes.
if (bits & (CONFIG_CHANGE_BIT_ANISOTROPY | CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING))
{

View File

@ -22,7 +22,7 @@ std::unique_ptr<SwapChain> SwapChain::Create(const WindowSystemInfo& wsi)
{
std::unique_ptr<SwapChain> swap_chain = std::make_unique<SwapChain>(
wsi, g_dx_context->GetDXGIFactory(), g_dx_context->GetCommandQueue());
if (!swap_chain->CreateSwapChain(WantsStereo()))
if (!swap_chain->CreateSwapChain(WantsStereo(), WantsHDR()))
return nullptr;
return swap_chain;

View File

@ -16,6 +16,7 @@
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12
@ -65,11 +66,13 @@ std::vector<u32> DXContext::GetAAModes(u32 adapter_index)
return {};
}
const DXGI_FORMAT target_format =
D3DCommon::GetDXGIFormatForAbstractFormat(FramebufferManager::GetEFBColorFormat(), false);
std::vector<u32> aa_modes;
for (u32 samples = 1; samples < D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
{
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS multisample_quality_levels = {};
multisample_quality_levels.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
multisample_quality_levels.Format = target_format;
multisample_quality_levels.SampleCount = samples;
temp_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,

View File

@ -90,6 +90,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
g_Config.backend_info.bSupportsDynamicVertexLoader = true;
g_Config.backend_info.bSupportsVSLinePointExpand = true;
g_Config.backend_info.bSupportsHDROutput = true;
// We can only check texture support once we have a device.
if (g_dx_context)

View File

@ -51,13 +51,18 @@ bool SwapChain::WantsStereo()
return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
}
bool SwapChain::WantsHDR()
{
return g_ActiveConfig.bHDR;
}
u32 SwapChain::GetSwapChainFlags() const
{
// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
return m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
}
bool SwapChain::CreateSwapChain(bool stereo)
bool SwapChain::CreateSwapChain(bool stereo, bool hdr)
{
RECT client_rc;
if (GetClientRect(static_cast<HWND>(m_wsi.render_surface), &client_rc))
@ -66,6 +71,9 @@ bool SwapChain::CreateSwapChain(bool stereo)
m_height = client_rc.bottom - client_rc.top;
}
m_stereo = false;
m_hdr = false;
// Try using the Win8 version if available.
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory2;
HRESULT hr = m_dxgi_factory.As(&dxgi_factory2);
@ -81,6 +89,7 @@ bool SwapChain::CreateSwapChain(bool stereo)
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.SampleDesc.Quality = 0;
swap_chain_desc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.Stereo = stereo;
@ -108,6 +117,8 @@ bool SwapChain::CreateSwapChain(bool stereo)
// support the newer DXGI interface aren't going to support DX12 anyway.
if (FAILED(hr))
{
hdr = false;
DXGI_SWAP_CHAIN_DESC desc = {};
desc.BufferDesc.Width = m_width;
desc.BufferDesc.Height = m_height;
@ -138,6 +149,37 @@ bool SwapChain::CreateSwapChain(bool stereo)
WARN_LOG_FMT(VIDEO, "MakeWindowAssociation() failed: {}", Common::HRWrap(hr));
m_stereo = stereo;
if (hdr)
{
// Only try to activate HDR here, to avoid failing when creating the swapchain
// (we can't know if the format is supported upfront)
Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
if (SUCCEEDED(hr))
{
UINT color_space_support = 0;
// Note that this should succeed even if HDR is not currently engaged on the monitor,
// but it should display fine nonetheless.
// We need to check for DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 as checking for
// scRGB always returns false (DX bug).
hr = swap_chain4->CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020,
&color_space_support);
if (SUCCEEDED(hr) && (color_space_support & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
{
hr = swap_chain4->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
GetDXGIFormatForAbstractFormat(m_texture_format_hdr, false),
GetSwapChainFlags());
if (SUCCEEDED(hr))
{
hr = swap_chain4->SetColorSpace1(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709);
if (SUCCEEDED(hr))
m_hdr = hdr;
}
}
}
}
if (!CreateSwapChainBuffers())
{
PanicAlertFmt("Failed to create swap chain buffers");
@ -164,12 +206,19 @@ bool SwapChain::ResizeSwapChain()
{
DestroySwapChainBuffers();
HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
GetDXGIFormatForAbstractFormat(m_texture_format, false),
// The swap chain fills up the size of the window if no size is specified
HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0, DXGI_FORMAT_UNKNOWN,
GetSwapChainFlags());
if (FAILED(hr))
WARN_LOG_FMT(VIDEO, "ResizeBuffers() failed: {}", Common::HRWrap(hr));
Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
if (SUCCEEDED(hr))
hr = swap_chain4->SetColorSpace1(m_hdr ? DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 :
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
{
@ -186,10 +235,28 @@ void SwapChain::SetStereo(bool stereo)
return;
DestroySwapChain();
if (!CreateSwapChain(stereo))
// Do not try to re-activate HDR here if it had already failed
if (!CreateSwapChain(stereo, m_hdr))
{
PanicAlertFmt("Failed to switch swap chain stereo mode");
CreateSwapChain(false);
CreateSwapChain(false, false);
}
}
void SwapChain::SetHDR(bool hdr)
{
if (m_hdr == hdr)
return;
// NOTE: as an optimization here we could just call "ResizeSwapChain()"
// by adding some code to check if we could change the format to HDR.
DestroySwapChain();
// Do not try to re-activate stereo mode here if it had already failed
if (!CreateSwapChain(m_stereo, hdr))
{
PanicAlertFmt("Failed to switch swap chain SDR/HDR mode");
CreateSwapChain(false, false);
}
}
@ -249,7 +316,8 @@ bool SwapChain::ChangeSurface(void* native_handle)
{
DestroySwapChain();
m_wsi.render_surface = native_handle;
return CreateSwapChain(m_stereo);
// We only keep the swap chain settings (HDR/Stereo) that had successfully applied beofre
return CreateSwapChain(m_stereo, m_hdr);
}
} // namespace D3DCommon

View File

@ -25,8 +25,13 @@ public:
// Returns true if the stereo mode is quad-buffering.
static bool WantsStereo();
static bool WantsHDR();
IDXGISwapChain* GetDXGISwapChain() const { return m_swap_chain.Get(); }
AbstractTextureFormat GetFormat() const { return m_texture_format; }
AbstractTextureFormat GetFormat() const
{
return m_hdr ? m_texture_format_hdr : m_texture_format;
}
u32 GetWidth() const { return m_width; }
u32 GetHeight() const { return m_height; }
@ -43,10 +48,11 @@ public:
bool ChangeSurface(void* native_handle);
bool ResizeSwapChain();
void SetStereo(bool stereo);
void SetHDR(bool hdr);
protected:
u32 GetSwapChainFlags() const;
bool CreateSwapChain(bool stereo);
bool CreateSwapChain(bool stereo = false, bool hdr = false);
void DestroySwapChain();
virtual bool CreateSwapChainBuffers() = 0;
@ -56,12 +62,14 @@ protected:
Microsoft::WRL::ComPtr<IDXGIFactory> m_dxgi_factory;
Microsoft::WRL::ComPtr<IDXGISwapChain> m_swap_chain;
Microsoft::WRL::ComPtr<IUnknown> m_d3d_device;
AbstractTextureFormat m_texture_format = AbstractTextureFormat::RGBA8;
const AbstractTextureFormat m_texture_format = AbstractTextureFormat::RGB10_A2;
const AbstractTextureFormat m_texture_format_hdr = AbstractTextureFormat::RGBA16F;
u32 m_width = 1;
u32 m_height = 1;
bool m_stereo = false;
bool m_hdr = false;
bool m_allow_tearing_supported = false;
bool m_has_fullscreen = false;
bool m_fullscreen_request = false;

View File

@ -399,7 +399,7 @@ void VKGfx::OnConfigChanged(u32 bits)
}
// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.
if (m_swap_chain && bits & CONFIG_CHANGE_BIT_STEREO_MODE)
if (m_swap_chain && (bits & CONFIG_CHANGE_BIT_STEREO_MODE) || (bits & CONFIG_CHANGE_BIT_HDR))
{
ExecuteCommandBuffer(false, true);
m_swap_chain->RecreateSwapChain();

View File

@ -154,7 +154,7 @@ bool SwapChain::SelectSurfaceFormat()
&format_count, surface_formats.data());
ASSERT(res == VK_SUCCESS);
// If there is a single undefined surface format, the device doesn't care, so we'll just use RGBA
// If there is a single undefined surface format, the device doesn't care, so we'll just use RGBA8
if (surface_formats[0].format == VK_FORMAT_UNDEFINED)
{
m_surface_format.format = VK_FORMAT_R8G8B8A8_UNORM;
@ -162,22 +162,61 @@ bool SwapChain::SelectSurfaceFormat()
return true;
}
// Try to find a suitable format.
const VkSurfaceFormatKHR* surface_format_RGBA8 = nullptr;
const VkSurfaceFormatKHR* surface_format_BGRA8 = nullptr;
const VkSurfaceFormatKHR* surface_format_RGB10_A2 = nullptr;
const VkSurfaceFormatKHR* surface_format_RGBA16F_scRGB = nullptr;
// Try to find all suitable formats.
for (const VkSurfaceFormatKHR& surface_format : surface_formats)
{
// Some drivers seem to return a SRGB format here (Intel Mesa).
// This results in gamma correction when presenting to the screen, which we don't want.
// Use a linear format instead, if this is the case.
// Some drivers seem to return a RGBA8 SRGB format here (Intel Mesa).
// Some other drivers return both a RGBA8 SRGB and UNORM formats (Nvidia).
// This results in gamma correction when presenting to the screen, which we don't want,
// because we already apply gamma ourselves, and we might not use sRGB gamma.
// Force using a linear format instead, if this is the case.
VkFormat format = VKTexture::GetLinearFormat(surface_format.format);
if (format == VK_FORMAT_R8G8B8A8_UNORM)
surface_format_RGBA8 = &surface_format;
else if (format == VK_FORMAT_B8G8R8A8_UNORM)
surface_format_BGRA8 = &surface_format;
else if (format == VK_FORMAT_A2B10G10R10_UNORM_PACK32 &&
surface_format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
surface_format_RGB10_A2 = &surface_format;
else if (format == VK_FORMAT_R16G16B16A16_SFLOAT &&
surface_format.colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT)
surface_format_RGBA16F_scRGB = &surface_format;
else
continue;
}
const VkSurfaceFormatKHR* surface_format = nullptr;
// Pick the best format.
// "g_ActiveConfig" might not have been been updated yet.
if (g_Config.bHDR && surface_format_RGBA16F_scRGB)
surface_format = surface_format_RGBA16F_scRGB;
else if (surface_format_RGB10_A2)
surface_format = surface_format_RGB10_A2;
else if (surface_format_RGBA8)
surface_format = surface_format_RGBA8;
else if (surface_format_BGRA8)
surface_format = surface_format_BGRA8;
if (surface_format)
{
const VkFormat format = VKTexture::GetLinearFormat(surface_format->format);
if (format == VK_FORMAT_R8G8B8A8_UNORM)
m_texture_format = AbstractTextureFormat::RGBA8;
else if (format == VK_FORMAT_B8G8R8A8_UNORM)
m_texture_format = AbstractTextureFormat::BGRA8;
else
continue;
else if (format == VK_FORMAT_A2B10G10R10_UNORM_PACK32)
m_texture_format = AbstractTextureFormat::RGB10_A2;
else if (format == VK_FORMAT_R16G16B16A16_SFLOAT)
m_texture_format = AbstractTextureFormat::RGBA16F;
m_surface_format.format = format;
m_surface_format.colorSpace = surface_format.colorSpace;
m_surface_format.colorSpace = surface_format->colorSpace;
return true;
}

View File

@ -190,7 +190,7 @@ VkFormat VKTexture::GetVkFormatForHostTextureFormat(AbstractTextureFormat format
return VK_FORMAT_B8G8R8A8_UNORM;
case AbstractTextureFormat::RGB10_A2:
return VK_FORMAT_A2R10G10B10_UNORM_PACK32;
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case AbstractTextureFormat::RGBA16F:
return VK_FORMAT_R16G16B16A16_SFLOAT;

View File

@ -382,6 +382,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsPartialMultisampleResolve = true; // Assumed support.
config->backend_info.bSupportsDynamicVertexLoader = true; // Assumed support.
config->backend_info.bSupportsVSLinePointExpand = true; // Assumed support.
config->backend_info.bSupportsHDROutput = true; // Assumed support.
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)