diff --git a/Data/Sys/Profiles/Wiimote/Wii Remote with MotionPlus Pointing.ini b/Data/Sys/Profiles/Wiimote/Wii Remote with MotionPlus Pointing.ini index c13df04105..408c2ed0b4 100644 --- a/Data/Sys/Profiles/Wiimote/Wii Remote with MotionPlus Pointing.ini +++ b/Data/Sys/Profiles/Wiimote/Wii Remote with MotionPlus Pointing.ini @@ -21,7 +21,6 @@ IMUGyroscope/Roll Right = `Gyro Roll Right` IMUGyroscope/Yaw Left = `Gyro Yaw Left` IMUGyroscope/Yaw Right = `Gyro Yaw Right` IMUIR/Enabled = True -IMUIR/Total Yaw = 20 Extension/Attach MotionPlus = `Attached MotionPlus` Extension = `Attached Extension` Nunchuk/Buttons/C = `Nunchuk C` diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp index 25df9772da..429cd18880 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp @@ -29,8 +29,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_) { AddInput(Translate, _trans("Recenter")); - // Default values are optimized for "Super Mario Galaxy 2". - // This seems to be acceptable for a good number of games. + // Default values chosen to reach screen edges in most games including the Wii Menu. AddSetting(&m_yaw_setting, // i18n: Refers to an amount of rotational movement about the "yaw" axis. @@ -39,7 +38,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_) _trans("°"), // i18n: Refers to emulated wii remote movements. _trans("Total rotation about the yaw axis.")}, - 15, 0, 360); + 25, 0, 360); } ControlState IMUCursor::GetTotalYaw() const