OGL: Ensure a VAO is bound for all attributeless.

Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
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2014-12-11 09:42:49 -08:00
parent de2abbed17
commit 029f8c3c3f
2 changed files with 6 additions and 0 deletions

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@ -373,6 +373,8 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
{
g_renderer->ResetAPIState();
OpenGL_BindAttributelessVAO();
GLuint src_texture = 0;
// We aren't allowed to render and sample the same texture in one draw call,