Polish shader uid checking.

This commit is contained in:
NeoBrainX
2013-04-29 21:00:39 +02:00
parent 77dae3496a
commit 02afec5076
13 changed files with 120 additions and 43 deletions

View File

@ -392,7 +392,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
// compute window position if needed because binding semantic WPOS is not widely supported
if (numTexgen < 7)
{
for (int i = 0; i < numTexgen; ++i)
for (unsigned int i = 0; i < numTexgen; ++i)
out.Write(",\n in %s float3 uv%d : TEXCOORD%d", optCentroid, i, i);
out.Write(",\n in %s float4 clipPos : TEXCOORD%d", optCentroid, numTexgen);
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
@ -1190,13 +1190,6 @@ static void WriteFog(T& out, pixel_shader_uid_data& uid_data)
void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
{
GeneratePixelShader<PixelShaderUid>(object, dstAlphaMode, ApiType, components);
if (g_ActiveConfig.bEnableShaderDebugging)
{
PixelShaderCode code;
GeneratePixelShaderCode(code, dstAlphaMode, API_OPENGL, components);
CheckForUidMismatch<PixelShaderUid,PixelShaderCode>(code, object, "Pixel", "p");
}
}
void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)

View File

@ -113,6 +113,9 @@ public:
template<class T>
inline T& GetUidData() { return data; }
const uid_data& GetUidData() const { return data; }
size_t GetUidDataSize() const { return sizeof(values); }
private:
union
{
@ -217,42 +220,68 @@ struct LightingUidData
* Checks if there has been
*/
template<class UidT, class CodeT>
void CheckForUidMismatch(CodeT& new_code, const UidT& new_uid, const char* shader_type, const char* dump_prefix)
class UidChecker
{
// TODO: Might be sensitive to config changes
static std::map<UidT,std::string> s_shaders;
static std::vector<UidT> s_uids;
bool uid_is_indexed = std::find(s_uids.begin(), s_uids.end(), new_uid) != s_uids.end();
if (!uid_is_indexed)
public:
void Invalidate()
{
s_uids.push_back(new_uid);
s_shaders[new_uid] = new_code.GetBuffer();
m_shaders.clear();
m_uids.clear();
}
else
void AddToIndexAndCheck(CodeT& new_code, const UidT& new_uid, const char* shader_type, const char* dump_prefix)
{
// uid is already in the index => check if there's a shader with the same uid but different code
auto& old_code = s_shaders[new_uid];
if (strcmp(old_code.c_str(), new_code.GetBuffer()) != 0)
bool uid_is_indexed = std::find(m_uids.begin(), m_uids.end(), new_uid) != m_uids.end();
if (!uid_is_indexed)
{
static int num_failures = 0;
m_uids.push_back(new_uid);
m_shaders[new_uid] = new_code.GetBuffer();
}
else
{
// uid is already in the index => check if there's a shader with the same uid but different code
auto& old_code = m_shaders[new_uid];
if (strcmp(old_code.c_str(), new_code.GetBuffer()) != 0)
{
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s%ssuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
dump_prefix,
++num_failures);
char szTemp[MAX_PATH];
sprintf(szTemp, "%s%ssuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
dump_prefix,
++num_failures);
// TODO: Should also dump uids
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << "Old shader code:\n" << old_code;
file << "\n\nNew shader code:\n" << new_code.GetBuffer();
file.close();
// TODO: Should also dump uids
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << "Old shader code:\n" << old_code;
file << "\n\nNew shader code:\n" << new_code.GetBuffer();
file << "\n\nShader uid:\n";
for (unsigned int i = 0; i < new_uid.GetUidDataSize(); ++i)
{
u32 value = ((u32*)&new_uid.GetUidData())[i];
if ((i % 4) == 0)
{
unsigned int last_value = (i+3 < new_uid.GetUidDataSize()-1) ? i+3 : new_uid.GetUidDataSize();
file << std::setfill(' ') << std::dec;
file << "Values " << std::setw(2) << i << " - " << last_value << ": ";
}
// TODO: Make this more idiot-proof
ERROR_LOG(VIDEO, "%s shader uid mismatch!", shader_type);
file << std::setw(8) << std::setfill('0') << std::hex << value << std::setw(1);
if ((i % 4) < 3)
file << ' ';
else
file << std::endl;
}
file.close();
ERROR_LOG(VIDEO, "%s shader uid mismatch! See %s for details", shader_type, szTemp);
}
}
}
}
private:
std::map<UidT,std::string> m_shaders;
std::vector<UidT> m_uids;
};
#endif // _SHADERGENCOMMON_H

View File

@ -538,13 +538,6 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)
{
GenerateVertexShader<VertexShaderUid>(object, components, api_type);
if (g_ActiveConfig.bEnableShaderDebugging)
{
VertexShaderCode code;
GenerateVertexShaderCode(code, components, API_OPENGL);
CheckForUidMismatch<VertexShaderUid,VertexShaderCode>(code, object, "Vertex", "v");
}
}
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type)