Polish shader uid checking.

This commit is contained in:
NeoBrainX
2013-04-29 21:00:39 +02:00
parent 77dae3496a
commit 02afec5076
13 changed files with 120 additions and 43 deletions

View File

@ -29,6 +29,7 @@ namespace DX11
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
PixelShaderUid PixelShaderCache::last_uid;
UidChecker<PixelShaderUid,PixelShaderCode> PixelShaderCache::pixel_uid_checker;
LinearDiskCache<PixelShaderUid, u8> g_ps_disk_cache;
@ -412,7 +413,8 @@ void PixelShaderCache::Clear()
{
for (PSCache::iterator iter = PixelShaders.begin(); iter != PixelShaders.end(); iter++)
iter->second.Destroy();
PixelShaders.clear();
PixelShaders.clear();
pixel_uid_checker.Invalidate();
last_entry = NULL;
}
@ -450,6 +452,12 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
PixelShaderUid uid;
GetPixelShaderUid(uid, dstAlphaMode, API_D3D11, components);
if (g_ActiveConfig.bEnableShaderDebugging)
{
PixelShaderCode code;
GeneratePixelShaderCode(code, dstAlphaMode, API_D3D11, components);
pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p");
}
// Check if the shader is already set
if (last_entry)

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@ -52,6 +52,8 @@ private:
static PSCache PixelShaders;
static const PSCacheEntry* last_entry;
static PixelShaderUid last_uid;
static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
};
} // namespace DX11

View File

@ -25,6 +25,7 @@ namespace DX11 {
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
VertexShaderUid VertexShaderCache::last_uid;
UidChecker<VertexShaderUid,VertexShaderCode> VertexShaderCache::vertex_uid_checker;
static ID3D11VertexShader* SimpleVertexShader = NULL;
static ID3D11VertexShader* ClearVertexShader = NULL;
@ -174,6 +175,7 @@ void VertexShaderCache::Clear()
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
iter->second.Destroy();
vshaders.clear();
vertex_uid_checker.Invalidate();
last_entry = NULL;
}
@ -197,6 +199,13 @@ bool VertexShaderCache::SetShader(u32 components)
{
VertexShaderUid uid;
GetVertexShaderUid(uid, components, API_D3D11);
if (g_ActiveConfig.bEnableShaderDebugging)
{
VertexShaderCode code;
GenerateVertexShaderCode(code, components, API_D3D11);
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
}
if (last_entry)
{
if (uid == last_uid)

View File

@ -59,6 +59,8 @@ private:
static VSCache vshaders;
static const VSCacheEntry* last_entry;
static VertexShaderUid last_uid;
static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
};
} // namespace DX11