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Polish shader uid checking.
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@ -106,6 +106,9 @@ private:
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static PCacheEntry* last_entry;
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static SHADERUID last_uid;
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static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
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static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
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static GLintptr s_vs_data_size;
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static GLintptr s_ps_data_size;
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static GLintptr s_vs_data_offset;
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