diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp index b5faf422de..768bdef89c 100644 --- a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp @@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN)); AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT)); AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), - new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), - new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), - new Axis(_padID, ButtonManager::STICK_C_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), - new Axis(_padID, ButtonManager::STICK_C_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), - new Axis(_padID, ButtonManager::TRIGGER_L)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), - new Axis(_padID, ButtonManager::TRIGGER_R)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_UP)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN)); + AddInput(new Axis(_padID, ButtonManager::TRIGGER_L)); + AddInput(new Axis(_padID, ButtonManager::TRIGGER_R)); // Wiimote AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A)); @@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP), - new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT), - new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD), - new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP), - new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT), - new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD), - new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT), - new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD), - new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD)); // Wii ext: Nunchuk AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C)); @@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT), - new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP), - new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT), - new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP), - new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD), - new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT), - new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD), - new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD)); // Wii ext: Classic AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A)); @@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT), - new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP), - new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT), - new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP), - new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L), - new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R), - new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R)); // Wii-ext: Guitar AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS)); @@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE)); AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP)); AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT), - new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP), - new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR), - new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR)); // Wii-ext: Drums AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS)); @@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS)); - AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT), - new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP), - new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN)); // Wii-ext: Turntable AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT)); @@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP), - new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL), - new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL)); + // Rumble AddOutput(new Motor(_padID, ButtonManager::RUMBLE)); } @@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const { return ButtonManager::GetButtonPressed(_padID, _index); } + std::string Touchscreen::Axis::GetName() const { std::ostringstream ss;