[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.

This commit is contained in:
Ryan Houdek
2013-06-18 12:44:06 -05:00
parent 9c32c923bc
commit 02cbcc8ec4
7 changed files with 203 additions and 143 deletions

View File

@ -52,6 +52,16 @@ namespace DriverDetails
// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
// They also max out at 1024 bytes(1023 characters + null terminator) for the log
BUG_BROKENINFOLOG,
// Bug: Uploading data with rendering causes issues
// Affected devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// When drawing our elements, the instruction buffer on Adreno devices
// becomes too long, causing the device to quickly run out of RAM
// I've watched the kernel module go up to ~700MB of RAM in a few seconds
// The "workaround" is calling swapbuffers every single time we flush
// This causes flickering, but it is the only known way to work around it
BUG_BROKENBUFFERS,
};
// Initializes our internal vendor, device family, and driver version