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VideoCommon: Drop now unused efb2tex matrix generation.
This commit is contained in:
@ -219,7 +219,6 @@ TextureCache::~TextureCache()
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void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity)
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{
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auto* destination_texture = static_cast<DXTexture*>(entry->texture.get());
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@ -37,8 +37,8 @@ private:
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bool scale_by_half) override;
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override;
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bool scale_by_half, EFBCopyFormat dst_format,
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bool is_intensity) override;
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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@ -32,8 +32,7 @@ public:
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}
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override
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bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override
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{
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}
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};
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@ -486,7 +486,6 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u
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void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity)
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{
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auto* destination_texture = static_cast<OGLTexture*>(entry->texture.get());
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@ -68,8 +68,8 @@ private:
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bool scale_by_half) override;
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override;
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bool scale_by_half, EFBCopyFormat dst_format,
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bool is_intensity) override;
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bool CompileShaders() override;
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void DeleteShaders() override;
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@ -26,8 +26,7 @@ public:
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private:
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override
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bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override
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{
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// TODO: If we ever want to "fake" vram textures, we would need to implement this
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}
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@ -266,7 +266,6 @@ void TextureCache::DeleteShaders()
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void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity)
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{
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VKTexture* texture = static_cast<VKTexture*>(entry->texture.get());
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@ -55,8 +55,8 @@ private:
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bool CreateRenderPasses();
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override;
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bool scale_by_half, EFBCopyFormat dst_format,
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bool is_intensity) override;
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VkRenderPass m_render_pass = VK_NULL_HANDLE;
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