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VideoCommon: Drop now unused efb2tex matrix generation.
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@ -486,7 +486,6 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u
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void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity)
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{
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auto* destination_texture = static_cast<OGLTexture*>(entry->texture.get());
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@ -68,8 +68,8 @@ private:
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bool scale_by_half) override;
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override;
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bool scale_by_half, EFBCopyFormat dst_format,
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bool is_intensity) override;
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bool CompileShaders() override;
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void DeleteShaders() override;
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