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VideoCommon: Drop now unused efb2tex matrix generation.
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@ -26,8 +26,7 @@ public:
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private:
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity) override
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bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override
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{
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// TODO: If we ever want to "fake" vram textures, we would need to implement this
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}
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