Merge pull request #1706 from Armada651/line-width

VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This commit is contained in:
Ryan Houdek
2014-12-18 19:43:12 -06:00
47 changed files with 505 additions and 818 deletions

View File

@ -1105,13 +1105,14 @@ void Renderer::ApplyState(bool bUseDstAlpha)
}
ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer();
ID3D11Buffer* pixelConstants = PixelShaderCache::GetConstantBuffer();
D3D::stateman->SetPixelConstants(pixelConstants, g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr);
D3D::stateman->SetPixelConstants(PixelShaderCache::GetConstantBuffer(), g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr);
D3D::stateman->SetVertexConstants(vertexConstants);
D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
D3D::stateman->SetPixelShader(PixelShaderCache::GetActiveShader());
D3D::stateman->SetVertexShader(VertexShaderCache::GetActiveShader());
D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
}
void Renderer::RestoreState()
@ -1252,11 +1253,6 @@ void Renderer::SetDitherMode()
// TODO: Set dither mode to bpmem.blendmode.dither
}
void Renderer::SetLineWidth()
{
// TODO
}
void Renderer::SetSamplerState(int stage, int texindex)
{
const FourTexUnits &tex = bpmem.tex[texindex];