OGL: Add GPUTimer class for measuring execution time of a draw/dispatch

This commit is contained in:
Stenzek
2016-11-27 18:15:02 +10:00
parent b01bcb80f4
commit 02f887ede0
4 changed files with 123 additions and 2 deletions

View File

@ -53,6 +53,7 @@
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GPUTimer.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PostProcessing.h" />
<ClInclude Include="ProgramShaderCache.h" />
@ -79,4 +80,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>