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HiresTextures: Refactor getting directory
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@ -51,7 +51,7 @@ private:
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width, u32 height);
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static void Prefetch();
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static std::string GetTextureFolder(const std::string& game_id);
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static std::string GetTextureDirectory(const std::string& game_id);
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HiresTexture() {}
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