HiresTextures: Refactor getting directory

This commit is contained in:
JosJuice
2016-01-06 19:35:16 +01:00
parent 42237dc511
commit 03091ce180
2 changed files with 10 additions and 9 deletions

View File

@ -51,7 +51,7 @@ private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width, u32 height);
static void Prefetch();
static std::string GetTextureFolder(const std::string& game_id);
static std::string GetTextureDirectory(const std::string& game_id);
HiresTexture() {}