mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
merge glsl headers into one place
This commit is contained in:
@ -528,24 +528,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
{
|
||||
// A few required defines and ones that will make our lives a lot easier
|
||||
WRITE(p, "#version 130\n");
|
||||
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
|
||||
WRITE(p, "#define ATTRIN in\n");
|
||||
WRITE(p, "#define ATTROUT out\n");
|
||||
WRITE(p, "#define VARYIN in\n");
|
||||
WRITE(p, "#define VARYOUT out\n");
|
||||
|
||||
// Silly differences
|
||||
WRITE(p, "#define float2 vec2\n");
|
||||
WRITE(p, "#define float3 vec3\n");
|
||||
WRITE(p, "#define float4 vec4\n");
|
||||
|
||||
// cg to glsl function translation
|
||||
WRITE(p, "#define frac(x) fract(x)\n");
|
||||
WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
|
||||
WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
|
||||
|
||||
// A function here
|
||||
// Fmod implementation gleaned from Nvidia
|
||||
|
Reference in New Issue
Block a user