merge glsl headers into one place

This commit is contained in:
degasus
2013-02-13 21:34:48 +01:00
parent 3392562501
commit 0325e37bfb
9 changed files with 43 additions and 82 deletions

View File

@ -127,7 +127,6 @@ const u8 rasters[char_count][char_height] = {
};
static const char *s_vertexShaderSrc =
"#version 130\n"
"uniform vec2 charSize;\n"
"in vec2 rawpos;\n"
"in vec2 tex0;\n"
@ -138,7 +137,6 @@ static const char *s_vertexShaderSrc =
"}\n";
static const char *s_fragmentShaderSrc =
"#version 130\n"
"uniform sampler2D samp8;\n"
"uniform vec4 color;\n"
"in vec2 uv0;\n"