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merge glsl headers into one place
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@ -127,7 +127,6 @@ const u8 rasters[char_count][char_height] = {
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};
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static const char *s_vertexShaderSrc =
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"#version 130\n"
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"uniform vec2 charSize;\n"
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"in vec2 rawpos;\n"
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"in vec2 tex0;\n"
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@ -138,7 +137,6 @@ static const char *s_vertexShaderSrc =
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"}\n";
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static const char *s_fragmentShaderSrc =
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"#version 130\n"
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"uniform sampler2D samp8;\n"
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"uniform vec4 color;\n"
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"in vec2 uv0;\n"
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