merge glsl headers into one place

This commit is contained in:
degasus
2013-02-13 21:34:48 +01:00
parent 3392562501
commit 0325e37bfb
9 changed files with 43 additions and 82 deletions

View File

@ -438,7 +438,6 @@ void Renderer::Init()
s_pfont = new RasterFont();
ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions,
"#version 130\n"
"in vec2 rawpos;\n"
"in vec3 color0;\n"
"out vec4 c;\n"
@ -446,7 +445,6 @@ void Renderer::Init()
" gl_Position = vec4(rawpos,0,1);\n"
" c = vec4(color0, 1.0);\n"
"}\n",
"#version 130\n"
"in vec4 c;\n"
"out vec4 ocol0;\n"
"void main(void) {\n"