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merge glsl headers into one place
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@ -438,7 +438,6 @@ void Renderer::Init()
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s_pfont = new RasterFont();
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ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions,
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"#version 130\n"
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"in vec2 rawpos;\n"
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"in vec3 color0;\n"
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"out vec4 c;\n"
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@ -446,7 +445,6 @@ void Renderer::Init()
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" gl_Position = vec4(rawpos,0,1);\n"
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" c = vec4(color0, 1.0);\n"
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"}\n",
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"#version 130\n"
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"in vec4 c;\n"
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"out vec4 ocol0;\n"
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"void main(void) {\n"
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