GraphicsModGroup: Reduce object churn

We can emplace and move to avoid doing object copies.
This commit is contained in:
Lioncash
2024-01-24 22:40:03 -05:00
parent e3e20df185
commit 0327b11e0b
2 changed files with 4 additions and 4 deletions

View File

@ -16,7 +16,7 @@ struct GraphicsModConfig;
class GraphicsModGroupConfig
{
public:
explicit GraphicsModGroupConfig(const std::string& game_id);
explicit GraphicsModGroupConfig(std::string game_id);
~GraphicsModGroupConfig();
GraphicsModGroupConfig(const GraphicsModGroupConfig&);