mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Reworked Screenshot saving.
Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png.
This commit is contained in:
@ -93,15 +93,9 @@
|
||||
<ClInclude Include="Src\XFBEncoder.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\..\Externals\libpng\png\png.vcxproj">
|
||||
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
|
||||
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\Externals\zlib\zlib.vcxproj">
|
||||
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
|
||||
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -5,96 +5,12 @@
|
||||
#include "D3DBase.h"
|
||||
#include "D3DTexture.h"
|
||||
|
||||
#include "png.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
|
||||
bool TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, const char* filename, int width, int height, bool saveAlpha)
|
||||
{
|
||||
bool success = false;
|
||||
if (map.pData != NULL)
|
||||
{
|
||||
FILE *fp = NULL;
|
||||
png_structp png_ptr = NULL;
|
||||
png_infop info_ptr = NULL;
|
||||
|
||||
// Open file for writing (binary mode)
|
||||
fp = fopen(filename, "wb");
|
||||
if (fp == NULL) {
|
||||
PanicAlert("Could not open file %s for writing\n", filename);
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
// Initialize write structure
|
||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
if (png_ptr == NULL) {
|
||||
PanicAlert("Could not allocate write struct\n");
|
||||
goto finalise;
|
||||
|
||||
}
|
||||
|
||||
// Initialize info structure
|
||||
info_ptr = png_create_info_struct(png_ptr);
|
||||
if (info_ptr == NULL) {
|
||||
PanicAlert("Could not allocate info struct\n");
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
// Setup Exception handling
|
||||
if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
PanicAlert("Error during png creation\n");
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
png_init_io(png_ptr, fp);
|
||||
|
||||
// Write header (8 bit colour depth)
|
||||
png_set_IHDR(png_ptr, info_ptr, width, height,
|
||||
8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
|
||||
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
||||
|
||||
char title[] = "Dolphin Screenshot";
|
||||
png_text title_text;
|
||||
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
|
||||
title_text.key = "Title";
|
||||
title_text.text = title;
|
||||
png_set_text(png_ptr, info_ptr, &title_text, 1);
|
||||
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
|
||||
// Write image data
|
||||
for (auto y = 0; y < height; ++y)
|
||||
{
|
||||
u8* row_ptr = (u8*)map.pData + y * map.RowPitch;
|
||||
u8* ptr = row_ptr;
|
||||
for (UINT x = 0; x < map.RowPitch / 4; ++x)
|
||||
{
|
||||
if (!saveAlpha)
|
||||
ptr[3] = 0xff;
|
||||
ptr += 4;
|
||||
}
|
||||
png_write_row(png_ptr, row_ptr);
|
||||
}
|
||||
|
||||
// End write
|
||||
png_write_end(png_ptr, NULL);
|
||||
|
||||
success = true;
|
||||
|
||||
finalise:
|
||||
|
||||
if (fp != NULL) fclose(fp);
|
||||
if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
|
||||
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
|
||||
{
|
||||
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
|
||||
|
@ -11,7 +11,6 @@ namespace DX11
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
bool TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, const char* filename, int width, int height, bool saveAlpha = true);
|
||||
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
|
||||
}
|
||||
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "FPSCounter.h"
|
||||
#include "ConfigManager.h"
|
||||
#include <strsafe.h>
|
||||
#include "ImageWrite.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
@ -693,11 +694,19 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||
|
||||
// ready to be saved
|
||||
HRESULT hr = D3D::TextureToPng(map, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
|
||||
bool saved_png = false;
|
||||
if (map.pData)
|
||||
{
|
||||
u8* data = new u8[map.RowPitch * rc.GetHeight()];
|
||||
memcpy(data, map.pData, map.RowPitch * rc.GetHeight());
|
||||
|
||||
saved_png = TextureToPng(data, map.RowPitch, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
|
||||
}
|
||||
|
||||
D3D::context->Unmap(s_screenshot_texture, 0);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
||||
if (saved_png)
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
|
||||
rc.GetHeight(), filename.c_str()));
|
||||
@ -707,7 +716,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||
OSD::AddMessage(StringFromFormat("Error saving %s", filename.c_str()));
|
||||
}
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
return saved_png;
|
||||
}
|
||||
|
||||
void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "PSTextureEncoder.h"
|
||||
#include "HW/Memmap.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "ImageWrite.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
@ -54,6 +55,8 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
|
||||
|
||||
bool saved_png = false;
|
||||
|
||||
if (SUCCEEDED(hr) && pNewTexture)
|
||||
{
|
||||
D3D::context->CopyResource(pNewTexture, pSurface);
|
||||
@ -62,13 +65,19 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||
HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = D3D::TextureToPng(map, filename, desc.Width, desc.Height);
|
||||
if (map.pData)
|
||||
{
|
||||
u8* data = new u8[map.RowPitch * desc.Height];
|
||||
memcpy(data, map.pData, map.RowPitch * desc.Height);
|
||||
|
||||
saved_png = TextureToPng(data, map.RowPitch, filename, desc.Width, desc.Height);
|
||||
}
|
||||
D3D::context->Unmap(pNewTexture, 0);
|
||||
}
|
||||
SAFE_RELEASE(pNewTexture);
|
||||
}
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
return saved_png;
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
||||
|
Reference in New Issue
Block a user