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Fixed some crashes in netplay, so it actually works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -135,6 +135,7 @@ void ClientSide::OnClientData(unsigned char data)
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{
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m_socket.Receive((char*)m_netvalues[0], 8, recv_size);
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m_data_received = true;
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#ifdef NET_DEBUG
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char sent[64];
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sprintf(sent, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[0][0], m_netvalues[0][1]);
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