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Fixed some crashes in netplay, so it actually works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -326,7 +326,7 @@ void *ClientSide::Entry()
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}
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m_netptr->ChangeSelectedGame(m_selectedgame);
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Event->SendEvent(HOST_NEWPLAYER);
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Event->SendEvent(HOST_NEWPLAYER, "NULL", m_netmodel);
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Event->SendEvent(GUI_UPDATE);
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m_selector.Add(m_socket);
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