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Clean up of OpenGL hacks.
Removed now useless code. Also fixed a problem with the iso properties. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -235,7 +235,7 @@ void Flush()
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if (numVertices)
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{
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// set global constants
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VertexShaderManager::SetConstants(false, false, 0, false, 0, false);
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VertexShaderManager::SetConstants( false, 0, false, 0, false);
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PixelShaderManager::SetConstants();
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PixelShaderCache::SetShader();
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