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Clean up of OpenGL hacks.
Removed now useless code. Also fixed a problem with the iso properties. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -281,7 +281,7 @@ void Flush()
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Renderer::SetRenderMode(Renderer::RM_Normal);
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// set global constants
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VertexShaderManager::SetConstants(g_Config.bProjectionHax1, g_Config.bPhackvalue1, g_Config.fhackvalue1, g_Config.bPhackvalue2, g_Config.fhackvalue2, g_Config.bFreeLook);
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VertexShaderManager::SetConstants(g_Config.bPhackvalue1, g_Config.fhackvalue1, g_Config.bPhackvalue2, g_Config.fhackvalue2, g_Config.bFreeLook);
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PixelShaderManager::SetConstants();
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// finally bind
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