mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.
This commit is contained in:

committed by
Sonicadvance1

parent
2e15440896
commit
03b09bed5d
@ -41,7 +41,6 @@ public:
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struct PCacheEntry
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{
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GLuint prog_id;
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GLenum prog_format;
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u8 *binary;
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GLint binary_size;
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GLuint vsid, psid;
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@ -75,25 +74,15 @@ public:
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glGetProgramiv(prog_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
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}
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// No idea how necessary this is
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void SetProgramFormat()
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{
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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GLint *Formats = new GLint[Supported];
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glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
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// We don't really care about format
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prog_format = (GLenum)Formats[0];
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delete[] Formats;
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}
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u8 *GetProgram()
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{
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UpdateSize();
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FreeProgram();
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binary = new u8[binary_size];
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glGetProgramBinary(prog_id, binary_size, NULL, &prog_format, binary);
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GLenum _form;
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glGetProgramBinary(prog_id, binary_size, NULL, &_form, binary);
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if (_form != prog_format)
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ERROR_LOG(VIDEO, "Returned format not the same as expected! %d vs %d", _form, prog_format);
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return binary;
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}
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@ -130,8 +119,7 @@ private:
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// But it is fine, no need to worry about that
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PCacheEntry entry;
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entry.Create(key.first, key.second);
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glProgramBinary(entry.prog_id, entry.prog_format, value, value_size);
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glProgramBinary(entry.prog_id, prog_format, value, value_size);
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GLint success;
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glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &success);
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@ -153,6 +141,9 @@ private:
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static GLuint s_ps_vs_ubo;
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static GLintptr s_vs_data_offset;
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static GLenum prog_format;
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static void SetProgramVariables(PCacheEntry &entry);
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};
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