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Prepare for having different extensions dialogs
Just setting up a switch on the type so that different dialogs can be instantiated. This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer. This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
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@ -192,13 +192,6 @@ public:
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double m_scale;
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};
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class ControlGroupsSizer : public wxBoxSizer
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{
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public:
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ControlGroupsSizer(ControllerEmu* const controller, InputConfigDialog* const parent,
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std::vector<ControlGroupBox*>* const groups = nullptr);
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};
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class InputConfigDialog : public wxDialog
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{
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public:
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