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DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,7 +27,13 @@ namespace DSPInterpreter {
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void Step();
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void Run();
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void RunCycles(int cycles);
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// If these simply return the same number of cycles as was passed into them,
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// chances are that the DSP is halted.
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// The difference between them is that the debug one obeys breakpoints.
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int RunCycles(int cycles);
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int RunCyclesDebug(int cycles);
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void Stop();
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void WriteCR(u16 val);
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