VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes

This commit is contained in:
iwubcode
2020-06-17 15:06:40 -05:00
parent d6341c4117
commit 0441d6aa5e
3 changed files with 7 additions and 3 deletions

View File

@ -63,6 +63,7 @@
#include "VideoCommon/FrameDump.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/FramebufferShaderGen.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/NetPlayGolfUI.h"
@ -406,6 +407,11 @@ void Renderer::CheckForConfigChanges()
UpdateActiveConfig();
if (g_ActiveConfig.bFreeLook)
{
g_freelook_camera.SetControlType(g_ActiveConfig.iFreelookControlType);
}
// Update texture cache settings with any changed options.
g_texture_cache->OnConfigChanged(g_ActiveConfig);