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VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
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@ -63,6 +63,7 @@
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/FramebufferShaderGen.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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@ -406,6 +407,11 @@ void Renderer::CheckForConfigChanges()
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UpdateActiveConfig();
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if (g_ActiveConfig.bFreeLook)
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{
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g_freelook_camera.SetControlType(g_ActiveConfig.iFreelookControlType);
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}
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// Update texture cache settings with any changed options.
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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