VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes

This commit is contained in:
iwubcode
2020-06-17 15:06:40 -05:00
parent d6341c4117
commit 0441d6aa5e
3 changed files with 7 additions and 3 deletions

View File

@ -449,9 +449,6 @@ void VertexShaderManager::SetConstants()
dirty = true;
}
// Handle a potential config change
g_freelook_camera.SetControlType(Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE));
}
void VertexShaderManager::InvalidateXFRange(int start, int end)