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DolphinQt: Support ELF and DOL files in the game list
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@ -40,7 +40,7 @@ void Resources::Init()
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m_regions[DiscIO::IVolume::COUNTRY_WORLD].load(GIFN("Flag_Europe")); // Uses European flag as a placeholder
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m_regions[DiscIO::IVolume::COUNTRY_UNKNOWN].load(GIFN("Flag_Unknown"));
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m_platforms.resize(3);
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m_platforms.resize(4);
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m_platforms[0].load(GIFN("Platform_Gamecube"));
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m_platforms[1].load(GIFN("Platform_Wii"));
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m_platforms[2].load(GIFN("Platform_Wad"));
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@ -78,6 +78,8 @@ void Resources::UpdatePixmaps()
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// TODO: toolbar[MEMCARD];
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// TODO: toolbar[HOTKEYS];
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m_pixmaps[BANNER_MISSING].load(GIFN("nobanner"));
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// TODO: Make this consistent with the other files
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m_platforms[3].load(GIFN("fileplatform"));
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}
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QString Resources::GetImageFilename(QString name, QString dir)
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