diff --git a/Source/Core/Core/Src/HW/GCPad.cpp b/Source/Core/Core/Src/HW/GCPad.cpp index c4798b3964..bf0ea2dcbe 100644 --- a/Source/Core/Core/Src/HW/GCPad.cpp +++ b/Source/Core/Core/Src/HW/GCPad.cpp @@ -89,9 +89,11 @@ void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) } // __________________________________________________________________________________________________ -// Function: PAD_Rumble +// Function: Rumble // Purpose: Pad rumble! -// input: PAD number, Command type (Stop=0, Rumble=1, Stop Hard=2) and strength of Rumble +// input: _numPad - Which pad to rumble. +// _uType - Command type (Stop=0, Rumble=1, Stop Hard=2). +// _uStrength - Strength of the Rumble // output: none // void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) @@ -116,8 +118,9 @@ void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) // __________________________________________________________________________________________________ // Function: Motor // Purpose: For devices with constant Force feedback -// input: Type - 06 = Motor On, 04 = Motor Off -// Strength - 00 = Left Strong, 127 = Left Weak, 128 = Right Weak, 255 = Right Strong +// input: _numPAD - The pad to operate on +// _uType - 06 = Motor On, 04 = Motor Off +// _uStrength - 00 = Left Strong, 127 = Left Weak, 128 = Right Weak, 255 = Right Strong // output: none // void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) diff --git a/Source/Core/Core/Src/HW/Wiimote.cpp b/Source/Core/Core/Src/HW/Wiimote.cpp index e45856f5f5..d1c0797e30 100644 --- a/Source/Core/Core/Src/HW/Wiimote.cpp +++ b/Source/Core/Core/Src/HW/Wiimote.cpp @@ -55,11 +55,16 @@ void Initialize(void* const hwnd) } // __________________________________________________________________________________________________ -// Function: Wiimote_Output +// Function: ControlChannel // Purpose: An L2CAP packet is passed from the Core to the Wiimote, // on the HID CONTROL channel. -// input: Da pakket. -// output: none +// +// Inputs: _number [Description needed] +// _channelID [Description needed] +// _pData [Description needed] +// _Size [Description needed] +// +// Output: none // void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) { @@ -71,11 +76,16 @@ void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) } // __________________________________________________________________________________________________ -// Function: Wiimote_InterruptChannel +// Function: InterruptChannel // Purpose: An L2CAP packet is passed from the Core to the Wiimote, // on the HID INTERRUPT channel. -// input: Da pakket. -// output: none +// +// Inputs: _number [Description needed] +// _channelID [Description needed] +// _pData [Description needed] +// _Size [Description needed] +// +// Output: none // void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) { @@ -86,9 +96,9 @@ void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size } // __________________________________________________________________________________________________ -// Function: Wiimote_Update -// Purpose: This function is called periodically by the Core. -// input: none +// Function: Update +// Purpose: This function is called periodically by the Core. // TODO: Explain why. +// input: _number: [Description needed] // output: none // void Update(int _number) @@ -113,10 +123,10 @@ void Update(int _number) } // __________________________________________________________________________________________________ -// Function: PAD_GetAttachedPads +// Function: GetAttached // Purpose: Get mask of attached pads (eg: controller 1 & 4 -> 0x9) -// input: none -// output: number of pads +// input: none +// output: The number of attached pads // unsigned int GetAttached() { @@ -130,8 +140,8 @@ unsigned int GetAttached() // ___________________________________________________________________________ // Function: DoState // Purpose: Saves/load state -// input/output: ptr -// input: mode +// input/output: ptr: [Description Needed] +// input: mode [Description needed] // void DoState(u8 **ptr, PointerWrap::Mode mode) { @@ -145,7 +155,7 @@ void DoState(u8 **ptr, PointerWrap::Mode mode) // ___________________________________________________________________________ // Function: EmuStateChange // Purpose: Notifies the plugin of a change in emulation state -// input: newState +// input: newState - The new state for the Wiimote to change to. // output: none // void EmuStateChange(EMUSTATE_CHANGE newState)