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Merge pull request #9417 from Filoppi/input-1
Fix FPS counter and Game Window speed % breaking on pause/unpause
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@ -8,6 +8,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Timer.h"
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#include "Core/Core.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoConfig.h"
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@ -16,6 +17,18 @@ static constexpr u64 FPS_REFRESH_INTERVAL = 250000;
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FPSCounter::FPSCounter()
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{
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m_last_time = Common::Timer::GetTimeUs();
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m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
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if (state == Core::State::Paused)
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SetPaused(true);
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else if (state == Core::State::Running)
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SetPaused(false);
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});
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}
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FPSCounter::~FPSCounter()
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{
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Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
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}
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void FPSCounter::LogRenderTimeToFile(u64 val)
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@ -31,8 +44,9 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
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void FPSCounter::Update()
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{
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u64 time = Common::Timer::GetTimeUs();
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u64 diff = time - m_last_time;
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const u64 time = Common::Timer::GetTimeUs();
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const u64 diff = time - m_last_time;
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m_time_diff_secs = static_cast<double>(diff / 1000000.0);
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if (g_ActiveConfig.bLogRenderTimeToFile)
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LogRenderTimeToFile(diff);
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@ -47,3 +61,17 @@ void FPSCounter::Update()
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m_time_since_update = 0;
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}
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}
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void FPSCounter::SetPaused(bool paused)
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{
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if (paused)
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{
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m_last_time_pause = Common::Timer::GetTimeUs();
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}
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else
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{
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const u64 time = Common::Timer::GetTimeUs();
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const u64 diff = time - m_last_time_pause;
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m_last_time += diff;
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}
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}
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@ -11,20 +11,30 @@
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class FPSCounter
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{
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public:
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// Initializes the FPS counter.
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FPSCounter();
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~FPSCounter();
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FPSCounter(const FPSCounter&) = delete;
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FPSCounter& operator=(const FPSCounter&) = delete;
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FPSCounter(FPSCounter&&) = delete;
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FPSCounter& operator=(FPSCounter&&) = delete;
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// Called when a frame is rendered (updated every second).
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void Update();
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float GetFPS() const { return m_fps; }
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double GetDeltaTime() const { return m_time_diff_secs; }
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private:
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void SetPaused(bool paused);
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u64 m_last_time = 0;
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u64 m_time_since_update = 0;
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u64 m_last_time_pause = 0;
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u32 m_frame_counter = 0;
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float m_fps = 0;
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int m_on_state_changed_handle = -1;
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float m_fps = 0.f;
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std::ofstream m_bench_file;
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double m_time_diff_secs = 0.0;
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void LogRenderTimeToFile(u64 val);
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};
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@ -1335,7 +1335,12 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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{
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// Remove stale EFB/XFB copies.
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g_texture_cache->Cleanup(m_frame_count);
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Core::Callback_FramePresented();
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const double last_speed_denominator =
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m_fps_counter.GetDeltaTime() * VideoInterface::GetTargetRefreshRate();
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// The denominator should always be > 0 but if it's not, just return 1
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const double last_speed =
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last_speed_denominator > 0.0 ? (1.0 / last_speed_denominator) : 1.0;
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Core::Callback_FramePresented(last_speed);
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}
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// Handle any config changes, this gets propagated to the backend.
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