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VideoCommon/Statistics: Use std::array for projection values
Makes the members within the interface much nicer to look at, and also makes copying them over much nicer too.
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@ -4,6 +4,8 @@
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#pragma once
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#include <array>
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struct Statistics
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{
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int numPixelShadersCreated;
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@ -17,14 +19,9 @@ struct Statistics
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int numVertexLoaders;
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float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
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float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
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float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14,
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gproj_15;
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float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
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float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13,
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g2proj_14, g2proj_15;
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std::array<float, 6> proj;
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std::array<float, 16> gproj;
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std::array<float, 16> g2proj;
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struct ThisFrame
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{
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