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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -31,8 +31,8 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf);
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private:
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bool m_ready;
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@ -42,16 +42,16 @@ private:
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ID3D11Texture2D* m_outStage;
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ID3D11Buffer* m_encodeParams;
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf);
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
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bool scaleByHalf);
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typedef unsigned int ComboKey; // Key for a shader combination
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ComboKey MakeComboKey(unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity,
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ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
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bool scaleByHalf)
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{
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return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1 << 1) : 0) |
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(scaleByHalf ? (1 << 0) : 0);
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return (dstFormat << 4) | (static_cast<int>(is_depth_copy) << 2) |
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(isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0);
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}
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typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
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