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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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@ -34,7 +34,7 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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@ -54,8 +54,8 @@ private:
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf) override;
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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